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Foundation Flash CS5 For Designers- P9

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Foundation Flash CS5 For Designers- P9: Flash is one of the most engaging, innovative, and versatile technologies available-allowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better | ANIMATION PART 1 Classic tweening When we left that hapless hot pepper hanging it had been hoping to rotate. It didn t and instead found its molecules tumbling in a frenzied jumble. We told you there was a much easier way to handle that rotation and classic tweening is one of them. Shape tweens are for rearranging anchor points and animating gradients. Classic tweens and motion tweens are for everything else from enlivening text and imported photos to animating vector artwork drawn directly in Flash or imported from another application like Illustrator CS5 or Fireworks CS5. As we ve said we ll cover motion tweening in Chapter 8. Here we ll continue with classic tweens only but keep in mind that you ll have additional choices. In contrast to shape tweens classic tweens require self-contained entities. These include symbols primitives drawing objects and grouped elements which many designers find easier to work with than raw shapes. Open PepperSymbol.fla in this chapter s Exercise folder for example and you ll see that it s easier to select the whole pepper without accidentally omitting the cap. Be aware that primitives and drawing objects blur the lines somewhat between what constitutes a shape and what constitutes a symbol. It is possible to apply both shape tweens and motion tweens to primitives and drawing objects. However many properties such as color alpha and the like and in primitives shape are properly animated only with shape tweens. These gotchas tend to steer the authors toward a path of least resistance use shapes for shape tweens and symbols for classic tweens. Within those symbols use whatever elements you like. One fundamental point when it comes to classic tweens always put each tweened symbol on its own layer. If you apply a classic tween to keyframes that contain more than one symbol Flash will try to oblige but will fail. It s a simple rule so abide by it and you ll be happy. Rotation Let s pick up with that rotation shall we 1. Open the .

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