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Lecture Introduction to software engineering: Week 8 - Nguyễn Thị Minh Tuyền

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Lecture "Introduction to software engineering - Week 8: UI Design" has contents: Designissue, user interface design process, user analysis, user interface prototyping, interface evaluation. Invite you to find out the detailed content. | Lecture Introduction to software engineering: Week 8 - Nguyễn Thị Minh Tuyền Week 8: UI Design Nguyễn Thị Minh Tuyền Adapted from slides of Ian Sommerville CuuDuongThanCong.com https://fb.com/tailieudientucntt Topics covered 1. Design issues 2. User interface design process 3. User analysis 4. User interface prototyping 5. Interface evaluation 2 CuuDuongThanCong.com https://fb.com/tailieudientucntt Topics covered 1. Design issues 2. User interface design process 3. User analysis 4. User interface prototyping 5. Interface evaluation 3 CuuDuongThanCong.com https://fb.com/tailieudientucntt User interface £ User interfaces should be designed to match the skills, experience and expectations of its anticipated users. £ System users often judge a system by its interface rather than its functionality. £ A poorly designed interface p Can cause a user to make catastrophic errors. p Is the reason why so many software systems are never used. 4 CuuDuongThanCong.com https://fb.com/tailieudientucntt Human factors in interface design £ Limited short-term memory p People can instantaneously remember about 7 items of information. If you present more than this, they are more liable to make mistakes. £ People make mistakes p When people make mistakes and systems go wrong, inappropriate alarms and messages can increase stress and hence the likelihood of more mistakes. £ People are different p People have a wide range of physical capabilities. Designers should not just design for their own capabilities. £ People have different interaction preferences p Some like pictures, some like text. 5 CuuDuongThanCong.com https://fb.com/tailieudientucntt UI design principles £ UI design must take account of the needs, experience and capabilities of the system users. £ Designers should p be aware of peoples physical and mental limitations (e.g. limited short-term memory) and p should recognise that .

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