TAILIEUCHUNG - power madness immortality the future of virtual reality

Other technological advances made during the Paleolithic era were clothing and shelter; the adoption of both technologies cannot be dated exactly, but they were a key to humanity's progress. As the Paleolithic era progressed, dwellings became more sophisticated and more elaborate; as early as 380,000 BC, humans were constructing temporary wood huts.[31][32] Clothing, adapted from the fur and hides of hunted animals, helped humanity expand into colder regions; humans began to migrate out of Africa by 200,000 BC and into other continents, such as Eurasia.[33]. | power Madness andImmortaCity tile future ofvirtuairea ity Mycftdo Stephenson chine Vntversity Ciifage Press 2005 Mychilo Stephenson Cline ALL RIGHTS RESERVED No part of this book may be reproduced or transmitted m any form or by any means electronic or mechanical including photocopies recordings internet multimedia television virtual reality or by any information storage and retrieval system without permission in writing from . Cline. MAY BE SOLD BY AUTHORIZED DISTRIBUTORS ONLY First Edition Available in Hardback Only Cover Design by Brady Cline Front Cover Photo bi Andrew Dunn licensed under Creative Commons Attribution ShareAUke . Persian astrolabe photo taken on 5. Nov. 2004. Permission Andrew Dunn. Portrait Photo by Brady Cline Table of Contents Introduction . 1 I. The Social Impact of Communications Technologies 2. Overview and Introductory 3. The Telephone. 12 4. The Television .28 5. TheJbitemet- . .44 6 Virtual- 7. JVirhud IL Virtual Genetics 8 Overview- and 9. Adaptation to New Environments . 95 10. Influencing Cognition . 110 11. Influencing Interpersonal Communication . 123 Bdwvior. 136 and Discussion . 150 III. The Future of Ma n k i nd the m igra tion into virtual space 14. 15. Tran ition and Integration . J60 . Developments in Academia . 168 17. Fulure Technologies 184 18. Leaving the World Behind . 191 19 Refer mulotion . 207 FVWorld-Bu tiding - considerations in the design of virtual environments 20. introduction . 228 21. - HumaiLWelLJBeing . 231 22. Getting Started Principles in Social Engineering . 235 23. Individual Rights and the Ethics of Design . 253 24. Planningfor theju tore and the Tiransitional Virtual State .261 Concluding .

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