TAILIEUCHUNG - Báo cáo khoa học: "Learning to Tell Tales: A Data-driven Approach to Story Generation"

Computational story telling has sparked great interest in artificial intelligence, partly because of its relevance to educational and gaming applications. Traditionally, story generators rely on a large repository of background knowledge containing information about the story plot and its characters. This information is detailed and usually hand crafted. In this paper we propose a data-driven approach for generating short children’s stories that does not require extensive manual involvement. . | Learning to Tell Tales A Data-driven Approach to Story Generation Neil McIntyre and Mirella Lapata School of Informatics University of Edinburgh 10 Crichton Street Edinburgh Eh8 9AB uK mlap@ Abstract Computational story telling has sparked great interest in artificial intelligence partly because of its relevance to educational and gaming applications. Traditionally story generators rely on a large repository of background knowledge containing information about the story plot and its characters. This information is detailed and usually hand crafted. In this paper we propose a data-driven approach for generating short children s stories that does not require extensive manual involvement. We create an end-to-end system that realizes the various components of the generation pipeline stochastically. Our system follows a generate-and-and-rank approach where the space of multiple candidate stories is pruned by considering whether they are plausible interesting and coherent. 1 Introduction Recent years have witnessed increased interest in the use of interactive language technology in educational and entertainment applications. Computational story telling could play a key role in these applications by effectively engaging learners and assisting them in creating a story. It could also allow teachers to generate stories on demand that suit their classes needs. And enhance the entertainment value of role-playing games1. The majority of these games come with a set of pre-specified plots that the players must act out. Ideally the plot should adapt dynamically in response to the players actions. Computational story telling has a longstanding tradition in the field of artificial intelligence. Early work has been largely inspired by Propp s 1968 1A role-playing game RPG is a game in which the participants assume the roles of fictional characters and act out an adventure. typology of narrative structure. Propp identified in Russian fairy tales a

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