TAILIEUCHUNG - Commons-based Peer-Production of Physical Goods Is there Room for a Hybrid Innovation Ecology?

According to a recent view of culture as a dynamic process (Miller 1995; Shaw and Clarke 1998), cultural differences often cause differences in consumer behavior within and across national borders. Referring to the identification of consumer segments across countries, macro-level geographic, political, economic, and cultural data have been typically used (., Helsen et al. 1993; Kale 1995). In fact, to identify market segments, national borders and the study of culture are appropriate as segmentation criteria when consumer behavior is "culture bound" (., certain food products) and demands local adaptation strategies (Dawar and Parker 1994). . | Commons-based Peer-Production of Physical Goods Is there Room for a Hybrid Innovation Ecology Peter Troxler Square One Rotterdam The Netherlands peter@ This paper examines how in commons-based peer-production of physical goods a hybrid privatecollective innovation ecology is developing. Using the Fab Lab community as the field of investigation it collates three studies a survey of Fab Lab business models an interview study asking Fab Lab managers and assistants about the pain and pride of their Fab Lab and a selection of cases describing innovation in Fab Lab projects. The paper finds that there is a desire and intention to establish a hybrid innovation ecology in the Fab Lab community but that Fab Labs have not yet established business models that would . replicate the known models from open source software. However the studies indicated the possibility of such models. The paper finally puts the results in perspective to the free fabbing ecology and the wider context of peerproduction of physical goods. Introduction First there was a digital revolution in communication from analogue to digital telephony that eventually cumulated in mobile communication and convergence of media. Then there was a second digital revolution in computation from analogue to digital computers that eventually made personal computers possible and lead to a convergence of communication and computing. The next digital revolution according to Gershenfeld 2005 is in the field of manufactured physical goods with the emergence of digital personal fabrication or fabbing . In this paper I ll investigate how this third digital revolution the emergence of fabbing and its adoption in the commons-based peer-production of physical goods influences how we go about innovation particularly if and how a hybrid innovation ecology could develop or could be developed. First I ll be looking into the world of fabbing commons-based peer-production of physical goods. I ll briefly describe its roots

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