TAILIEUCHUNG - AndEngine for Android Game Development Cookbook

Jayme Schroeder was introduced to computers at a very young age. By 11, he had started creating modifications and level packs for his favorite game. By age 16, he had found his true passion in game development and network programming in C++ and OpenGL. In early 2011, Jayme had received an Android smartphone and immediately fell in love with the development experience. Since then, he has been researching and developing for the Android platform on a daily basis. | AndEngine for Android Game Development Cookbook Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLeS 2 Jayme Schroeder Brian Broyles r 1 open source I I community experience distilled PUBLISHING BIRMINGHAM - MUMBAI AndEngine for Android Game Development Cookbook Copyright 2013 Packt Publishing All rights reserved. No part of this book may be reproduced stored in a retrieval system or transmitted in any form or by any means without the prior written permission of the publisher except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However the information contained in this book is sold without warranty either express or implied. Neither the authors nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However Packt Publishing cannot guarantee the accuracy of this information. First published January 2013 Production Reference 1070113 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB UK. ISBN 978-1-84951-898-7 Cover Image by Jayme Schroeder .

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