TAILIEUCHUNG - iPhone 3D Programming

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. | Developing Graphical Applications with OpenGL ES Programming O REILLY Philip Rideout Foreword by Serban Porumbescu Mobile Programming iPhone iPhone 3D Programming What does it take to build an iPhone app with stunning 3D graphics This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions as well as lots of practical advice for using the iPhone SDK and OpenGL ES. You ll build several graphics programs progressing from simple to more complex examples that focus on lighting textures blending augmented reality optimization for performance and speed and much more. All you need to get started is a solid understanding of C and a great idea for an app. Learn fundamental graphics concepts including transformation matrices quaternions and more Get set up for iPhone development with the Xcode environment Become familiar with versions and of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shaders Use the iPhone s touch screen compass and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer a simple augmented reality application a spring system simulation and more This book received valuable community input through O Reilly s Open Feedback Publishing System OFPS . Learn more at http . 11 Philip has done a fantastic job of focusing on the content most crucial to getting you productive with OpenGL ES on the iPhone as quickly as possible. Serban Porumbescu PhD Senior Gameplay Engineer Papulous Inc. Philip Rideout has held positions at several pioneering graphics companies including Intergraph 3Dlabs and NVIDIA. He currently works at Medical Simulation Corporation in Denver developing graphically rich training .

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