TAILIEUCHUNG - Adobe® Flash® CS4 Professional in 24 Hours

Adobe is not exaggerating when it says that Flash CS4 Professional is the “industry-leading authoring environment for creating engaging interactive experiences.” You only need to visit a few sites that use Flash to understand how compelling it is. Using graphics, animation, sound, and interactivity, Flash can excite, teach, entertain, and provide practical information. | Phillip Kerman Lynn Beighley Now In Full Color Sams Teach Your self Adobe Flash CS4 _ Professional S ÍA1S TRY IT YOURSELF When you re ready to roll up your sleeves and get some hands-on experience look for one of the more than 90 Try It Yourself mini-lessons that provide step-by-step walkthroughs of key Flash tasks and techniques. HOUR 1 Basics Make an Animation in 30 Seconds 8 Change Your View on the Stage 12 Use the Properties Panel to Inspect and Change Fill Colors 18 HOUR 2 Drawing and Painting Original Art in Flash Use the View Tools to Help You See 37 Draw and Change Lines 40 Paint Fills 44 Draw and Modify Shapes 47 Fill the Stage with the Deco Tool 48 Use the Pen Tool 50 Create and Style Text 51 Use the Selection Tool to Select and Modify Shapes 57 Select Attributes with the Dropper Tool 60 Transform Drawn Objects 62 Use Snap to Objects to Draw Perfect Shapes and Connect Objects 65 HOUR 3 Importing Graphics into Flash Import a Raster Graphic 77 HOUR 4 Staying Organized with the Library and Layers Create a Symbol by Converting Selected Objects 90 Create a New Symbol from Scratch 93 Transform the Location Scale and Rotation of Instances 101 Change Color Styles on Several Instances 103 Make a Symbol by Using Instances of Another Symbol 108 HOUR 5 Controlling Color Create a Custom Color and Swatch 119 Create a Custom Gradient 122 Transform Attributes of Gradients Used in a Movie 123 HOUR 6 Applied Layout Techniques Display the Time in Dynamic Text 133 Use the Hard Light or Overlay Blend to Add a Highlight 135 Combine Techniques to Improve the Bevel Filter 137 HOUR 7 Understanding Animation Analyze a Finished Animation 150 HOUR 8 Using Motion Tweens to Animate Create a Basic Motion Tween 157 Tween Position Scale Rotation and Color 161 Make an Animation Finish Where It Starts 165 Make an Animation Ease In and Ease Out 170 HOUR 9 Using Shape Tweens to Morph Make a Simple Shape Tween 178 Use Shape Hints for a Better Shape Tween 183 HOUR 10 Advanced Animation with .

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