TAILIEUCHUNG - The Art of Poser and Photoshop- P16

The Art of Poser and Photoshop- P16:Before you dive into the first chapter, be sure to download the content and images from . You will see the title of the book in bold and below that, you will find the files you need. Please download the files for each chapter and place them into a main folder named Tutorials. You will be asked to reference the images from that folder as you work through the tutorials throughout the book. Of course you will need Poser Pro and Photoshop CS4 as well | 438 The Art of Poser and Photoshop The Official Guide 2. Access the 3D Materials tab and select the Pants 5 material. Note that the texture that has been applied to this material is listed under the Diffuse location and it is called . You re going to actually change the bump map to something different. Under Bump Strength select the t-shirt file from the tutorials ch8 folder. You should see something that looks like Figure . Figure Apply a new bump texture to pants 3. You can actually change the transparency of each texture on your model. In this case you re going to make the helmet s visor slightly transparent so that you can see the character s face. So set the transparency to 40 the Glossiness setting to 30 and the Shininess setting to 30 . These settings will help to add some volume to the visor. See Figure . Figure Alter the transparency glossiness and shininess of the helmet s visor Chapter 8 HDRI Lighting 439 4. Select the T-shirt-4 material and apply the file as the bump for the jacket. Also give the jacket a slightly richer tone by changing the Diffuse color to a darker gray. See Figure . Figure Change the bump texture of the jacket 5. This is this step where you ll see the effect of the light that you repositioned earlier. You re going to apply a different render style that will allow you to cast shadows on to the figure from the light source. Right-click on the layer with the 3D character. From the submenu select 3D Render Settings. From Face Style drop-down menu select Raytraced as the type of rendering that you would like applied as the final look as shown in Figure . Note that you now can see strong shadows applied to the object. You also see this effect happening inside the helmet behind the transparent advisor. The goal is to still be able see the character s face however you will correct this effect in the next couple of steps. 6. Go back to the mask and add some color to it

TAILIEUCHUNG - Chia sẻ tài liệu không giới hạn
Địa chỉ : 444 Hoang Hoa Tham, Hanoi, Viet Nam
Website : tailieuchung.com
Email : tailieuchung20@gmail.com
Tailieuchung.com là thư viện tài liệu trực tuyến, nơi chia sẽ trao đổi hàng triệu tài liệu như luận văn đồ án, sách, giáo trình, đề thi.
Chúng tôi không chịu trách nhiệm liên quan đến các vấn đề bản quyền nội dung tài liệu được thành viên tự nguyện đăng tải lên, nếu phát hiện thấy tài liệu xấu hoặc tài liệu có bản quyền xin hãy email cho chúng tôi.
Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.