TAILIEUCHUNG - Essential Blender- P7

Essential Blender- P7: You may copy and distribute exact replicas of the OpenContent (OC) as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the OC a copy of this License along with the OC. | Vertex Groups allow you to save selections of vertices so that later you can reselect them easily. This is useful when creating complex models that may need adjustment later. For example when working on a face if you find that you are constantly selecting the same group of vertices around the nose it would make sense to save that selection for easy access. It s important to understand that the selected vertices haven t actually been put into a group though. Vertex groups just contain lists of vertices. So there is no reason that a vertex cannot be listed in several different vertex groups. Vertex Groups are created in the Links and Materials panel of the Edit buttons in the Vertex Groups section of buttons. With your selection of vertices made as you like press the New button in the Vertex Groups panel. Some new controls will appear including a naming field and popup menu button for choosing other already created vertex groups. Figure The Vertex Group controls. The default name for the first vertex group created is simply Group but can be replaced with something that will help you to remember its contents better. Once you have entered a name click the Assign button to assign the selected vertices to the named group. Remember that simply clicking the New button only creates an empty vertex group - your selection will not be saved into it until you click the Assign button. The other controls in that part of the panel do the following Delete Deletes the named vertex group. Note that this does not delete the vertices it just removes the saved selection. Remove Removes the selected vertices from the currently active vertex group. Select Examines the named vertex group and selects its vertices in the 3D view. This is an additive selection so anything that was already selected in the 3D view remains selected. Desel. The opposite of Select. Any vertices that are selected in the 3D view but are in the named vertex group are deselected. Mirroring Another time-saving

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