TAILIEUCHUNG - Essential Blender- P3

Essential Blender- P3: You may copy and distribute exact replicas of the OpenContent (OC) as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the OC a copy of this License along with the OC. | Figure The render Preview panel. On to the final full render. Press F12. Mac users beware F12 is most likely chained to one of OS X s snazzy Exposn or Dashboard features. Go to the Scene buttons F10 and click the big tan RENDER button. Then go change your Exposu shortcut in the Mac s control panel because you ll be usingF12 all the time in Blender. Figure A render of the default scene. The default cube renders from the perspective of the camera lit by the single lamp. Woo hoo Once you re done marveling at this 3D masterpiece press the Esc-key to put the render window in the background and return to the main Blender interface. So now you know the overall basics of the Blender interface. That wasn t so bad was it Admittedly there is a lot more to learn but the great thing is that at this point you can pick it up as you go. If you came to this book wanting to learnjust a specific section ofBlender you re now equipped tojump to that part of the book and start in. Of course you re still invited to stick around for the whole show. You ve done the hard part which isjust getting past the look and feel of the interface. The rest will be easy. Chapter 3 Object Animation Basics By Roland Hess Animation is a change over time in some aspect of your Scene. That change can be something simple like a change in the color or intensity of a light or it could be something complicated like the changes in position and shape of an entire group of characters dancing in time to music while the camera whirls around the dance floor. Regardless of what happens in your Scene there must be a way to track and record those changes. In Blender as in most animation software these changes are recorded as keyframes or keys for short. A key is just a marker in time of some state value or setting. Tip Animation information is stored in keys . Time Before we review the keying tools you should learn how to navigate in time. The most visual method for doing this is to use the Timeline Window .

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