TAILIEUCHUNG - Handbook of Multimedia for Digital Entertainment and Arts- P24

Handbook of Multimedia for Digital Entertainment and Arts- P24: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art, which attracts and absorbs their participants. The fantastic success of this new field has influenced the development of the new digital entertainment industry and related products and services, which has impacted every aspect of our lives. | 31 SoundScapes Artabilitation - Evolution of a Hybrid Human Performance 695 resonance. This aesthetic is an inner resonance recognized from achieved userexperience. Having experienced a vocation as a stage performer I relate to emotions achieved through a satisfying entertainment of an audience. Thus in the therapy the user entertains him or her-self through the mediating interactive digital media system. This can be from controlling a game or creating art . music making or painting via digital tools and is evident as FUN resulting from the created situations. Facilitator knowledge of the potentials of the digital media is essential to user-experience successful guidance targeted as via mediating technology and user self-determined entertainment. The same system that was created specific for the rehabilitation training was used by me to perform abstract expressionistic stage art and interactive installations at various large exhibitions. These include ongoing tours in Museums of Modern Art as well as at International-National Cultural events e. g. Danish NeWave New York 1999 Cultural Olympiad 1996 2000 and European Cultural Capital events 1996 2000 . Underground events were as informative to the concept as the larger venues see next section . Insight was gained from these situations. By combining self-reflection with collaborative inter- multi-disciplinary reflective analysis of the human performance situations a significant input to designing the system facilitating sessions and evaluating outcomes evolved. Underground Non-formal Learning An example of how learning was apparent from the entertainment and arts is where I directed produced and performed in a one-man-show realized as the inaugural Aarhus Festival Fringe Festuge . This 1999 event took place in an emptied storage rooms that were adjacent to my sizable interactive room installation titled Circle of Interactive Light COIL hosted by the Radisson SAS Scandinavia Hotel Aarhus Denmark. The Festival .

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