TAILIEUCHUNG - Game Design: Theory & Practice- P10

Game Design: Theory & Practice- P10: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | Chapter 15 Getting the Gameplay Working Those who wish to be must put aside the alienation get on with the fascination the real relation the underlying theme. Neil Peart 248 Team-Fly 249 Chapter 13 Getting the Gameplay Working Hollywood has a system. It is a well-known system with a well-defined goal where the largest unknown is where is the money coming from not how will we ever make this film Hollywood producers and talent know how to go from a treatment to a script through multiple revisions of that script and then how to bring together the personnel that will make that script into a film on time and on budget usually . Hollywood as a whole has much less of a handle on whether the final film will be any good or not but they do at least know how to get the film made. Seldom does a film already in production have its script completely rewritten its personnel trimmed or more people added willy-nilly to its cast and crew. Customarily films are completed months and months before they are scheduled to be released. Granted sometimes the film may never make it beyond the script stage or once completed may not get released as originally intended. But overall Hollywood has an efficient system for creating films. On the other hand computer game developers have no such system. The development of a game design is a chaotic unpredictable process filled with problems not even the most experienced producer designer or programmer can foresee. Customarily development on computer games continues until the absolute last possible second with changes made right up to the time the gold master disc is shipped to the duplicators. For PC games usually a patch follows shortly thereafter since the game was never properly finished in the first place. Why is computer game development so unpredictable while film production is so predictable Granted Hollywood has been making movies for a lot longer than the computer game industry has been making games which gives them a leg up. But beyond that

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