TAILIEUCHUNG - Game Design: Theory & Practice- P7

Game Design: Theory & Practice- P7: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | Chapter 9 Artificial Intelligence I d basically watch the game play until I saw the AI do something stupid then try to correct that and repeat ad infinitum. Over a long enough period that produced a pretty darn good AI. I have always tried to teach the AI the same successful strategies that I use in playing a game. Brian Reynolds talking about the creation of the artificial intelligence for his games Civilization II and Alpha Centauri Team-Fly 158 Chapter 9 Artificial Intelligence Artificial intelligence can mean a variety of different things in different contexts. In an academic context artificial intelligence is sometimes defined as a system that can reliably pass what is called the Turing test. In the Turing test a human is presented with a computer terminal into which he can type various sentences and can then see responses printed on the screen. If this user believes that the responses are provided by a human even though they were actually provided by the computer then that computer would have passed the Turing test and could be said to have artificial intelligence. One could apply a similar test to computer games. If one is playing a game of Unreal Tournament and cannot tell if the opponent one is playing against is a human opponent or a bot then one could say that the game passes a limited version of the Turing test and therefore possesses some sort of artificial intelligence. However in actual practice even if the game had failed that test people would have said that the game has artificial intelligence just not really good artificial intelligence. When game developers talk about artificial intelligence they do not mean the computer s ability to trick the player into thinking he is playing against actual human opponents. Instead game developers refer to whatever code is used to control the opponents the player battles as artificial intelligence. How the game reacts to the player s actions is determined by the game s AI. The reactions of the game may be .

Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.