TAILIEUCHUNG - Game Design: Theory & Practice- P4

Game Design: Theory & Practice- P4: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | 68 Chapter 4 Game Analysis Centipede Once a scorpion has passed by the player must now expend effort trying to shoot all the poisoned mushrooms at the top of the screen or be prepared to blast the centipedes as they plummet vertically straight toward the player. So we can see that each of the creatures in the game has a special unique relationship to the mushrooms. It is the interplay of these relationships that creates the challenge for the player. The more mushrooms the flea drops the more mushrooms the scorpion has to poison. The spider may take out mushrooms along the bottom of the screen getting them out of the way of the player but it may eat so many that the flea starts coming out again. If the player kills the centipede too close to the top of the screen it will leave a clump of mushrooms which are difficult to destroy at such a distance and which will cause future centipedes to reach the bottom of the screen at a greater speed. However if the player waits until the centipede is at the bottom of the screen the centipede is more likely to kill the player. With the mushrooms almost functioning as puzzle pieces Centipede becomes something of a hybrid between an arcade shooter and a real-time puzzle game. Indeed some players were able to develop special strategies that would work to stop the flea from ever coming out thus making the centipede get to the bottom of the screen less quickly and allowing the player to survive for much longer. It is the interplay of each of the player s adversaries with these mushrooms and with each other that creates a unique challenge for the player. Escalating Tension A big part of the success of Centipede is how it escalates tension over the length of the game. The game actually has peaks and valleys it creates in which tension escalates to an apex and with the killing of the last centipede segment relaxes for a moment as the game switches over to the next wave. One small way in which the game escalates tension over a few seconds

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