TAILIEUCHUNG - Animating Real- Time Game Characters-P8

Animating Real- Time Game Characters-P8: My intent in writing Animating Real-Time Game Characters has been to share my work methods, thoughts, and ideas about animating real-time characters in 3ds max 4™ and character studio 3®. Any factor that affects the animation process using these two tools has been covered. | 200 Animating Real-Time Game Characters FIGURE Zooming in and out of Track View can be limited to the vertical or horizontal. the list of tracks has a yellow highlight to it. This is a quick way to tell from looking at the Track View whether or not an object is selected. If you had the Select and Rotate button active when you enabled Set Key for the COM then there would only be a keyframe set in the Widge Transform Turning track. If the Select and Move button had been active and the X- Y- or XY-axis were current a key would have been set for the Widge Transform Horizontal animation track. With the Select and Move button active and the Z-axis current a key would have been set for the Widge Transform Vertical track. Regardless of which key is set you need a key for each animation track of the COM. Do this by using the .Addi Keys Ibtuitttkorn at the top of the Track View. Simply click it to make it active 1 and then click in the empty space where you want a keyframe in any of the three Vertical Horizontal and Turning tracks 2 . Fill in the blanks and now you have keys for all Biped objects at Frame 0 Figure . FIGURE Use Add Keys to manually add keys in the animation tracks of an object. Configuring Time With that done you need to prevent yourself from accidentally overwriting Frame 0 which is accomplished by changing your Time Configura- Chapter 6 Keyframe Animation Part I 201 tion. Close the Track View and click on the Time Configuration icon at the lower right-hand part of your screen. When the menu pops up enter 0 for Start Time and 60 for End Time. Leave everything else set to default but remember your playback frame rate is 30 frames per second fps Figure . FIGURE The Time Configuration menu lets you specify a range within which to animate. You can change your frame rate and playback speed in Time Configuration or you can even scale an active animation range if you want. However the range you set in Time Configuration can have an impact .

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