TAILIEUCHUNG - Game Design: Theory & Practice- P21

Game Design: Theory & Practice- P21: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | 578 Index choices xviii 50-51 58 125-128 215 234 283 400 424-425 comprehension 23 25 60 279 441-442 creativity of 245 265 352 441 expectations 8-19 131-132 160-161 failure in game 14 424 families 204 fooling 456 freedom in game-world 129 284 397 hard-core gamers 88 135 203 208 243 261-262 311-312 374 394 397 459 463 475 477 high-brow 190 involvement of 216-218 knowledgeable of subject matter 31 34 398 457-458 leading 433 learning 453 low-brow 200 mainstream 357 middle-brow 190 novice players 135 208 243 257 novice vs. expert 138 7 pride 391 393 409 reacting to xviii 148 159 329 330 362 respect for 361 responsibility of 226-227 reWards for 134 243 417 422 427 risk taking 155 sense of accomplishment 101 154-155 success 11 14 234 424 teaching 132-136 145 405 women gamers 101-102 younger gamers 184 playing experience 482 playing it in my mind 99 playing other games 486 playing pieces 26-27 playing the game 35-36 250 472 playing time 205 208-209 349 Playstation 112 135 139 409 PlayStation 2 288 playtesters xxii 136 183 204 256-257 375 459 473-478 first-impression 475 477 479-480 friends as 477-478 kleenex testers 469 475 traditional 475 480 482 trusting 479 who should test 474-477 playtesting xix xxi 18-19 36 98-99 137 140 173 180-181 183 193-194 197 257-259 341 385-386 401 431-432 457 469-470 472-488 coaching during 481 complaints about game design 482 early 479 fresh eyes 475 guided vs. unguided 482-483 howto 481-482 time for 479-480 watching instead of telling 481 plot 230-231 283 pocket veto 260 point-and-click 49 191 239-241 324 337 357 438 adventure games 191 Pokemon 1 Pole Position 420 political gameplay 25 Pong 100 105 95 popularity 198 Populous 44 pop-up menus 286-287 390 402-403 ports 93 104-105 110 276-278 294 388 Portwood Gene 350 positive reinforcement 12 PR 186 202 302 predetermined 214 229-230 418 outcome 397 story 165 246-247 predictably buggy 394 pre-production 334 412 prequel 188 press xx 147 186 202 234-235 364 372 Prime Target 53 primrose path games

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