TAILIEUCHUNG - 3D Game Programming All in One- P25

3D Game Programming All in One- P25: During the past several years while working on the Tubettiland “Online Campaign” software and more recently while working on the Tubettiworld game, I figure I’ve received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s. | Triggering Events 627 TypeMasks TerrainObjectType TypeMasks ShapeBaseObjectType scanTarg ContainerRayCast x SPC y SPC 500 x SPC y SPC -100 SearchMasks if ScanTarg TypeMasks InteriorObjectType newpos GetWord scanTarg 1 SPC GetWord scanTarg 2 SPC GetWord scanTarg 3 1 coin new Item Copper @ i position newpos rotation 1 0 0 0 scale 5 5 5 dataBlock Copper collideable 0 static 0 rotate 1 coin coin The first thing this function does is to obtain the particulars of the MissionArea. For this game you should use the Mission Area Editor press F11 followed by F5 to expand the MissionArea to fill the entire available terrain tile. The H and W values are the height and width of the MissionArea box. The variables west and South combined make the coordinates of the southwest corner. We uses these values to constrain our random number selection. Then we set up a search mask. All objects in the Torque Engine have a mask value that helps to identify the object type. We can combine these masks using a bitwise-or operation in order to identify a selection of different types of interest. Then we use our random coordinates to do a search from 500 world units altitude downward until we encounter terrain using the ContainerRayCast function. When the ray cast finds terrain we add 1 world unit to the height and then use that plus the random coordinates to build a position at which to spawn a coin. Then we spawn the coin using the appropriate datablock which can be found in your new copy of . Next we add the coin to the MissionCleanup group so that Torque will automatically remove the coins when the game ends. We also add it to the CoinGroup in case we want to access it later. Team LRN 628 Chapter 22 The Game Server After putting that code in copy C 3DGPAi1 RESOURCES CH22 over to C koob control server misc. You will find the datablocks for the coins where the coin values are assigned in there. Note that when we added the coins .

TAILIEUCHUNG - Chia sẻ tài liệu không giới hạn
Địa chỉ : 444 Hoang Hoa Tham, Hanoi, Viet Nam
Website : tailieuchung.com
Email : tailieuchung20@gmail.com
Tailieuchung.com là thư viện tài liệu trực tuyến, nơi chia sẽ trao đổi hàng triệu tài liệu như luận văn đồ án, sách, giáo trình, đề thi.
Chúng tôi không chịu trách nhiệm liên quan đến các vấn đề bản quyền nội dung tài liệu được thành viên tự nguyện đăng tải lên, nếu phát hiện thấy tài liệu xấu hoặc tài liệu có bản quyền xin hãy email cho chúng tôi.
Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.