TAILIEUCHUNG - 3D Game Programming All in One- P15

3D Game Programming All in One- P15: During the past several years while working on the Tubettiland “Online Campaign” software and more recently while working on the Tubettiworld game, I figure I’ve received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s. | Making a Player Skin 327 Hair and Hands Next we ll tackle the hair and hands of the Standard Male. We ll do these two together because they both use skin flesh tones the guy is going to have a bald spot . Once these are done we are finished with the skin part of the skin. Or something like that. Both of the next subsections will be using the skin layer in addition to other layers. Hair Textures Figure Finished face and neck. Hair has a pattern though not a specific pattern. There is often quite a bit of randomness but nonetheless there is a grain if you will like the grain in a wooden plank or the lay of a lawn. There s a clue there Try this 1. Locate the hair portion of the UV template in your working file . 2. Draw an object that encompasses the hair and set the fill to match the color of the hair you used in the bits that show in the head area as in Figure . 3. Copy that object and paste the copy into another new layer. Modify the fill of that object. Reminder You can do this by double-clicking on the object with the Object Select tool and then clicking on the Fill color box. 4. Set the hair RGB color value to those listed in Table . 5. Select the Texture check box. 6. Click the Current Texture dis- Figure Filled hair template area. play box and select Grass02 from the list that pops up. 7. Set Angle to 90 and Scale to 50. Team LRN 328 Chapter 9 Skins Table Hair Color RGB Settings Color Component Value Red Green Blue 251 178 129 8. Click OK to close the Color dialog box and then again to close the Properties dialog box. You will get something similar to Figure . 9. Merge the new layers you created with your skin layer using the Merge Visible technique I showed you earlier. 10. After you do this the layer will be named Merged . Rename it to Skin again by right-clicking on the layer s name in the Layer palette choosing Rename and then typing in the name. Figure Textured hair. Figure The font of wisdom under construction

Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.