TAILIEUCHUNG - Lecture Notes in Computer Science- P4

Lecture Notes in Computer Science- P4:This year, we received about 170 submissions to ICWL 2008. There were a total of 52 full papers, representing an acceptance rate of about 30%, plus one invited paper accepted for inclusion in this LNCS proceedings. The authors of these accepted papers came from many different countries. | On Properly Using Technologies to Make E-Learning Effective 5 3. Of course e-learners are no different from conventional learners in that they learn by first understanding the basics of a concept reinforce this understanding by relating the concept to similar concepts they already know about then applying the concept to some problems and then combining more than one concept and applying them to some problems. As such it is important that the textual parts of the elearning contents include well-designed exercises and exams. 4. The e-learning contents should in general include interactive elements 9 10 . There are various ways to have the e-learners manipulate selected parts of the contents such as rollover rolling the mouse over designated text or media element to get pop-up text hot text and click zones clicking on designated text or media element for further information drag and drops clicking on a graphical element to move it to another location etc. Another type of interaction is exercises or questions at various points in the e-learning contents. They may be simple true false questions or multiple-choice questions or fill-in-the-blanks questions. It is important that feedback to the answers be given immediately so as to help the e-learners advance to the next part of the contents. It is best to make the questions and answers stimulating by borrowing from the game paradigms such as the board game. However interactivity must not detract the e-learners from learning. In other words simple questions and answers should not be made tedious or gratuitous or require the use of expensive multimedia files that take a long time to load or play or lead to technical difficulties. Further interactivity has to be added in a highly usable and intuitive way 10 . 5. The e-learners can be better engaged or more comfortable with customized learning contents. There are three types of customization learning media learning environment and content 10 . The customization of the .

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