TAILIEUCHUNG - Lecture Computer graphics - Chapter 7: Advanced OpenGL Topics

This chapter presents the following content: Animation using double buffering, display lists and vertex arrays, alpha blending and antialiasing, using the accumulation buffer, fog, feedback & selection, fragment tests and operations, using the stencil buffer. | Advanced OpenGL Topics An Interactive Introduction to OpenGL Programming 1 Advanced OpenGL Topics Animation Using Double Buffering Display Lists and Vertex Arrays Alpha Blending and Antialiasing Using the Accumulation Buffer Fog Feedback & Selection Fragment Tests and Operations Using the Stencil Buffer 2 An Interactive Introduction to OpenGL Programming 2 Animation and Depth Buffering Discuss double buffering and animation Discuss hidden surface removal using the depth buffer 3 An Interactive Introduction to OpenGL Programming 3 In this section we talk about adding the necessary steps for producing smooth interactive animations with OpenGL using double buffering. Additionally, we discuss hidden surface removal using depth buffering. Double Buffering 4 1 2 4 8 16 1 2 4 8 16 Front Buffer Back Buffer Display CPU DL Poly. Per Vertex Raster Frag FB Pixel Texture An Interactive Introduction to OpenGL Programming 4 Double buffer is a technique for tricking the eye into seeing smooth .

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