TAILIEUCHUNG - Lecture Operating systems: Internals and design principles (6/E): Chapter 16 - William Stallings

Chapter 16 - Client/server computing. In this chapter, we begin with an examination of some of the key concepts in distributed software, including client/server architecture, message passing, and remote procedure calls. Then we examine the increasingly important cluster architecture. | Chapter 16 Client/Server Computing Patricia Roy Manatee Community College, Venice, FL ©2008, Prentice Hall Operating Systems: Internals and Design Principles, 6/E William Stallings 1 Client/Server Computing Client machines are generally single-user PCs or workstations that provide a highly user-friendly interface to the end user Each server provides a set of shared services to the clients The server enables many clients to share access to the same database and enables the use of a high-performance computer system to manage the database 2 Client/Server Terminology 3 Generic Client/Server Environment 4 Client/Server Applications Basic software is an operating system running on the hardware platform Platforms and the operating systems of client and server may differ These lower-level differences are irrelevant as long as a client and server share the same communications protocols and support the same applications 5 Generic Client/Server Architecture 6 Client/Server Applications Bulk of

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