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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. | THE EXPERT S VOICE IN WEB DEVELOPMENT Beginning WebGL for HTML5 CREATE STUNNING REAL-TIME 3D ON THE WEB AND DEVICES WITHOUT THE NEED FOR PLUGINS Brian Danchilla Apress For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. TM Apress www.it-ebooks.info Contents at a Glance About the Author.xv About the Technical Reviewer.xvi Acknowledgments.xvii Introduction.xviii Chapter 1 Setting the Scene.1 Chapter 2 Shaders 101.33 Chapter 3 Textures and Lighting.57 Chapter 4 Increasing Realism.85 Chapter 5 Physics.115 Chapter 6 Fractals Height Maps and Particle Systems.139 Chapter 7 Three.js Framework.173 Chapter 8 Productivity Tools.205 Chapter 9 Debugging and Performance.233 Chapter 10 Effects Tips and Tricks.267 Afterword The Future of WebGL.299 Appendix A Essential HTML5 and JavaScript.303 Appendix B Graphics Refresher.309 Appendix C WebGL Spec. Odds and Ends.315 Appendix D Additional Resources.317 Index.323 iv .