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Bây giờ chúng ta phải nhường chỗ cho chân. Nó được khó khăn để giải thích, chỉ cần làm theo những hình ảnh: Extrude cạnh phía trước và cạnh sao nhất một lần (chỗ cho 1 chân).Extrude các đỉnh còn lại trong vòng lặp ban đầu một lần - trong đó có một trong các đỉnh mà bạn chỉ cần ép đùn (phòng 2 chân). | BSoD Introduction to Character Animation Mouth and head From BlenderWiki BSoD Introduction to Character Animation Contents 1 Modeling the rest of the head 2 Making the inside of the mouth 3 Closing the mouth 4 Final adjustments 5 The finished face Modeling the rest of the head Now we ll finish modeling the head. It will consist of several extrusions and moving lots of vertices around. Alt RMB to loop-select the outside edge as in Head vertices to extrude. E to extrude as in Head extrusion 1. Move vertices so they re a little closer to the same plane Adjusting vertices . Alt RMB to loop-select the new outside edge and extrude this new edge as in Head extrusion 2. Now let s do a third extrusion but not on the whole edge. This time select just the middle four vertices and extrude them straight backward as in Head extrusion 3. Switch to Rear View Ctrl NumPad 1 . Adding the Ctrl to the hotkey for Front View NumPad 1 gives us the opposite rear view. Move the newly extruded vertices toward the center of the head with G . Thanks to the Mirror modifier and Do Clipping they can t go any farther than the center plane Merging the back of the head . Once they get to the center line they snap there and essentially merge with the centerline. Head extrusion 2. Head extrusion 3. Merging the back of the head. Close off the holes by making faces select four vertices at a time RMB and create a face out of those vertices F . See Finishing head 1 Finishing head 2 and Finishing head 3. Finishing the head 1. Finishing the head 2. Finishing the head 3. Making the inside of the mouth The next step is to close up the mouth. To do that we ll have to extrude the lips inward to make a pocket that will form the inside of the mouth. We ll use a new feature Alt B to work on the inside of the mesh. Switch to side view NumPad 3 . Clip the view by pressing Alt B and dragging a box around the lower 7 7 p z 7. . 7 . x . front part of the head LMB to confirm. Clipping the view . Clipping the view is a .