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Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environment and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. This eBook is adapted from parts of iPhone App Development: The Missing Manual. | www.it-ebooks.info Creating iPhone Apps with CocOa Touch r mini the missing manual REILLY Craig Hockenberry www.it-ebooks.info Creating iPhone Apps with Cocoa Touch The Mini Missing Manual by Craig Hockenberry Copyright 2010 O Reilly Media Inc. All rights reserved. Published by O Reilly Media Inc. 1005 Gravenstein Highway North Sebastopol CA 95472. O Reilly Media books may be purchased for educational business or sales promotional use. Online editions are also available for most titles safari. oreilly.com. For more information contact our corporate institutional sales department 800-998-9938 or corporate@oreilly.com. May 2010 First Edition. The Missing Manual is a registered trademark of O Reilly Media Inc. The Missing Manual logo and The book that should have been in the box are trademarks of O Reilly Media Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book and O Reilly Media is aware of a trademark claim the designations are capitalized. While every precaution has been taken in the preparation of this book the publisher assumes no responsibility for errors or omissions or for damages resulting from the use of the information contained in it. ISBN 9781449388409 www.it-ebooks.info Table of Contents Introduction.v Building Your First iPhone App.1 Getting the Tools.1 Installing Xcode.3 Getting the iPhone SDK.6 What Lies Ahead for the SDK .11 Exploring Your New Tools.15 Every Flashlight Needs a Parts List.15 Some Assembly Required.21 Taking It for a Run on Your Mac.23 Revision Decision.26 The Power of Brackets.33 Objective-C The Nuts and Bolts for Your iPhone App.34 The Land of Square Brackets.34 The Object of It All.36 Telling Your Objects to Do Things.37 Masses of Classes.39 Classes in Detail.40 The Methods Behind the Madness.45 Categorically Speaking.46 Implementation The Brains Behind the Beauty.48 Creating New Classes.50 Managing Memory.53 Take a nil